Big Hero 6- Environment and character modeling

I worked on a variety of environment modeling, crowd characters, clothing and set dressing for Big Hero 6.

Modeling of 3D modeling and sign in front of building.

Modeling of 3D modeling and sign in front of building.

Worked with Layout department in laying out the Convention Center. Modeling of various booths, and lighting truss.

Worked with Layout department in laying out the Convention Center. Modeling of various booths, and lighting truss.

Microphone, thought not seen from this distance, the woven wire mess was a fun model.

Microphone, thought not seen from this distance, the woven wire mess was a fun model.

The tower. This had to be modeled to be deconstructed so the Microbots could build it in the shot.

The tower. This had to be modeled to be deconstructed so the Microbots could build it in the shot.

The alley. Set dressing and modeling the details of the alley.

The alley. Set dressing and modeling the details of the alley.

Set dressing.

Set dressing.

The hat. I also modeled many more models for the police at the end of the movie. Also lots of clothes for the crowds using Marvelous Designer.

The hat. I also modeled many more models for the police at the end of the movie. Also lots of clothes for the crowds using Marvelous Designer.

Island hide out. Modeling of the main entry way.

Island hide out. Modeling of the main entry way.

Fred's hallway. 
Modeling of everything except the chandeliers.

Fred's hallway.
Modeling of everything except the chandeliers.