Destiny 2: Shadowkeep= Environment Modeling

I had the pleasure of working with the team over at Prologue Films on the Shadowkeep cinematic trailer.
https://vimeo.com/356987959
I was responsible for the environment modeling/sculpting of the moon. It was a lot of work in a fairly short amount of time and I enjoyed every minute of it.
The images are a collection of WIPs and finished work.

Trailer

My first exploration of sculpting the moon surface.

My first exploration of sculpting the moon surface.

Moon surface exploration. 
I ended using NanoMesh in Zbrush, worked great for this.

Moon surface exploration.
I ended using NanoMesh in Zbrush, worked great for this.

Continued Moon surface exploration after doing a deep dive into NASA reference photos.

Continued Moon surface exploration after doing a deep dive into NASA reference photos.

WIP of the layout and collection of some of the sculpts.

WIP of the layout and collection of some of the sculpts.

Final sculpt and layout.

Final sculpt and layout.

In the canyon.

In the canyon.

Reverse angle

Reverse angle

Foreground plane.

Foreground plane.